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Blaster: This is the standard issue rechargeable energy
side-arm. It does not require ammunition. Useful for
taking down Guards as well as exploding barrels and
setting off shootable buttons and secret doors. Keep one
on you at all times. |
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Shotgun: This uses shells for ammunition. The spread of
the shotgun blast makes close combat more damaging, but
long range attacks easier. Perfect for the less than
proficient marksman. The shotgun is effective against
Strogg Guards and Flyers. |
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Super Shotgun: This is the uncompromising big brother to the
Shotgun. Choose your shots effectively. The slow firing
rate may only give you a few chances to bring down the
enemy before he’s able to engage you up close. It
eats more shells than the Shotgun, but the show is well
worth it. |
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Machine Gun: Although this weapon is easy to use, its light
weight allows for considerable kickback that will push
your gun up. Fire in short burst until you can
effectively steady your aim. |
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Chain Gun: The chain gun makes mince meat out of your
enemy, but requires an insane amount of ammunition. The
long spin up and spin down time makes the chain gun most
effective for sustained attacks. |
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Hand Grenade: Twist the grenade to activate the fuse timer.
The longer you hold an active grenade, the farther
you’ll throw it. Just remember to throw at some
point. Throwing the hand grenade does not make a sound.
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Grenade Launcher: The grenade launcher is useful for delivering
firepower into hard to reach areas or clearing out
potential ambushes. We do not recommend using the grenade
launcher in confined areas. |
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Rocket Launcher: The rocket launcher delivers heavy fire power
to your target. Be careful not use this weapon in close
combat. |
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Hyper Blaster: A hyper blaster is an energy chain gun with no
spin up delay. Its high rate of fire is incredibly
effective at destroying the enemy and depleting your
energy cells. |
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Rail Gun: The Rail Gun fires depleted uranium slugs at
super high velocities. Take note of the distinctive blue
corkscrew trail of smoke caused by the projectile –
or better yet, see how many scumbag Stroggs it goes
through before it hits concrete. |
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BFG: Big, uh, freakin’ gun. This weapon
redefines the word "wallpaper." Simply fire the
BFG into a small room of unsuspecting Strogg and observe
the new red paint job. |
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